#include <quad.h>
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int | get_num_points (int order, ElementMode2D mode) const |
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double3 * | get_points (int order, ElementMode2D mode) const |
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int | get_edge_points (int edge, int order, ElementMode2D mode) |
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int | get_max_order (ElementMode2D mode) const |
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int | get_safe_max_order (ElementMode2D mode) const |
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int | get_num_tables (ElementMode2D mode) const |
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double2 * | get_ref_vertex (int n, ElementMode2D mode) |
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double3 *** | tables |
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int ** | np |
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int | num_tables [2] |
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int | max_order [2] |
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int | safe_max_order [2] |
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int | max_edge_order |
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double2 | ref_vert [2][H2D_MAX_NUMBER_VERTICES] |
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Quad2D is a base class for all 2D quadrature points on triangles and quads.
Definition at line 62 of file quad.h.
The documentation for this class was generated from the following file: